from ursina import *


app = Ursina()

camera.fov = 4
camera.position = (1, 1)
# Text.default_resolution *= 2


player = Entity(name='o', color=color.azure)
cursor = Tooltip(player.name, color=player.color, origin=(0,0), scale=4, enabled=True)
# cursor.background.color = color.clear
# cursor.background.color = color.clear
bg = Entity(parent=scene, model='quad', texture='shore', scale=(16,8), z=10, color=color.light_gray)
mouse.visible = False

# create a matrix to store the buttons in. makes it easier to check for victory
board = [[None for x in range(3)] for y in range(3)]

for y in range(3):
    for x in range(3):
        b = Button(parent=scene, position=(x,y))
        board[x][y] = b

        def on_click(b=b):
            b.text = player.name
            b.color = player.color
            b.collision = False
            check_for_victory()

            if player.name == 'o':
                player.name = 'x'
                player.color = color.orange
            else:
                player.name = 'o'
                player.color = color.azure

            cursor.text = player.name

        b.on_click = on_click


def check_for_victory():
    name = player.name

    won = (
    (board[0][0].text == name and board[1][0].text == name and board[2][0].text == name) or # across the bottom
    (board[0][1].text == name and board[1][1].text == name and board[2][1].text == name) or # across the middle
    (board[0][2].text == name and board[1][2].text == name and board[2][2].text == name) or # across the top
    (board[0][0].text == name and board[0][1].text == name and board[0][2].text == name) or # down the left side
    (board[1][0].text == name and board[1][1].text == name and board[1][2].text == name) or # down the middle
    (board[2][0].text == name and board[2][1].text == name and board[2][2].text == name) or # down the right side
    (board[0][0].text == name and board[1][1].text == name and board[2][2].text == name) or # diagonal /
    (board[0][2].text == name and board[1][1].text == name and board[2][0].text == name))   # diagonal \

    if won:
        print('winner is:', name)
        destroy(cursor)
        # del cursor
        mouse.visible = True
        # Panel(z=1, scale=10, model='quad')
        t = Text(f'player\n{name}\nwon!', origin=(0,0), background=True)
        # t.create_background(padding=(.5,.25), radius=Text.size/2)
        # t.background.color = player.color.tint(-.2)

# Button('button text')
# Text('test text', background=True)
# def update():
    # print('lol', held_keys['d'])
    # from ursina.main import mouse
    # print('--', mouse.velocity)

app.run()
