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Tic Tac Toe
https://github.com/pokepetter/ursina/blob/master/samples/tic_tac_toe.py


if __name__ == '__main__': app = Ursina() camera.orthographic = True camera.fov = 4 camera.position = (1, 1) Text.default_resolution *= 2 player = Entity(name='o', color=color.azure) cursor = Tooltip(player.name, color=player.color, origin=(0,0), scale=4, enabled=True) cursor.background.color = color.clear bg = Entity(parent=scene, model='quad', texture='shore', scale=(16,8), z=10, color=color.light_gray) mouse.visible = False # create a matrix to store the buttons in. makes it easier to check for victory board = [[None for x in range(3)] for y in range(3)] for y in range(3): for x in range(3): b = Button(parent=scene, position=(x,y)) board[x][y] = b def on_click(b=b): b.text = player.name b.color = player.color b.collision = False check_for_victory() if player.name == 'o': player.name = 'x' player.color = color.orange else: player.name = 'o' player.color = color.azure cursor.text = player.name cursor.color = player.color b.on_click = on_click def check_for_victory(): name = player.name won = ( (board[0][0].text == name and board[1][0].text == name and board[2][0].text == name) or # across the bottom (board[0][1].text == name and board[1][1].text == name and board[2][1].text == name) or # across the middle (board[0][2].text == name and board[1][2].text == name and board[2][2].text == name) or # across the top (board[0][0].text == name and board[0][1].text == name and board[0][2].text == name) or # down the left side (board[1][0].text == name and board[1][1].text == name and board[1][2].text == name) or # down the middle (board[2][0].text == name and board[2][1].text == name and board[2][2].text == name) or # down the right side (board[0][0].text == name and board[1][1].text == name and board[2][2].text == name) or # diagonal / (board[0][2].text == name and board[1][1].text == name and board[2][0].text == name)) # diagonal \ if won: print('winner is:', name) cursor.text = '' mouse.visible = True Panel(z=1, scale=10, model='quad') t = Text(f'player\n{name}\nwon!', scale=3, origin=(0,0), background=True) t.create_background(padding=(.5,.25), radius=Text.size/2) t.background.color = player.color.tint(-.2) if __name__ == '__main__': app.run()